Is There Somewhere I Can Feed a Lmb

This page contains information on how to keep your Followers fed in Cult of the Lamb, including tips on harvesting resources, where to find seeds and fish, and how to build a self-sustaining farm.

How Food Works in Cult of the Lamb

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Though half of Cult of the Lamb is about fighting your way through randomized dungeon rooms that make up a "Crusade", the other half is about keeping your budding cult up and running through a variety of mechanics - including keeping your followers well fed and happy. Each follower has their own hunger meter, which you'll be able to see when you gain the ability to read the thoughts of your cultists, and their collective hunger is shown in the top left as a slow but sure decline. Though you can grow a variety of crops and fish up bounties - you'll have to put on a chef hat and cook up meals for your followers.

Unfortunately, you're not a very good cook - or at least you don't have a lot to work with. Early on, the most basic of food you can make has a high chance of making your followers literally shit themselves, so don't expect anyone to worship your culinary skills. You won't need to necessarily feed every single follower each day - so long as the hunger meter is fairly high, you can get away with spreading out the food over 2-3 days once you amass a following. Simply build a cooking pit and select the meal you want to make with the ingredients you have, and perform a simple minigame to cook it (if you miss you'll burn the food, rendering it inedible). Your followers will run towards it automatically to eat - though if you want someone specific to eat you can command them to eat something you've left out.

Learning Recipes

The more ingredients you find, the more recipes you'll unlock automatically, although a few will need to be taught to you as part of a follower quest - like Grassy Gruel - which should be a last resort item if you are low on supplies. You can see the list of recipes below:

Deadly Dish (1 Star) Bowl of Poop (1 Star) Minced Follower Meat (1 Star) Grassy Gruel (1 Star) Basic Berry Bowl (1 Star) Stringy Meat Gruel (1 Star)
Requires 1 Follower Meat, 1 Fertilizer, 1 Grass
75% chance of dropping follower death
100% chance of dropping valuable resources
Requires 3 Fertilizer
50% chance of causing illness and diarrhea
Negative Faith
Requires 3 Follower Meat, 5 Bones
75% Chance of causing illness
25% chance of increasing Follower loyalty
40% chance of stopping Follower from dissenting
Negative Faith
Requires 5 Grass
25% chance of causing illness
Negative Faith (unless Grass Eater Trait given)
Requires 6 Berries
15% chance of follower pooping instantly
Requires 3 Morsel
10% chance of causing exhaustion
Pungent Fish Stew (1 Star) Paltry Pumpkin Soup (1 Star) Meager Mixed Meal (1 Star) Hearty Meat Broth (2 Star) Tasty Fish Meal (2 Star) Modest Mixed Meal (2 Star)
Requires 3 Minnow
10% chance of causing illness
Requires 4 Pumpkin
5% chance of causing illness and diarrhea
Requires 4 Berries, 2 Minnow, 2 Morsel
10% chance of increasing follower loyalty
Requires 2 Meat
25% chance of dropping valuable resources
15% chance of follower pooping instantly
Requires 3 Salmon
25% chance of dropping valuable resources
15% chance of follower vomiting instantly
Requires 4 Pumpkin, 2 Salmon, 2 Meat
20% chance of increasing Follower loyalty
Cheery Cauliflower Chowder (2 Star) Splendid Vegetable Feast (3 Star) Delicious Fish Feast (3 Star) Mighty Meat Feast (3 Star) Magnificent Mixed Meal (3 Star)
Requires 4 Cauliflower
25% chance of dropping valuable resources
5% chance of causing illness
Requires 6 Beetroot, 2 Pumpkin, 2 Cauliflower
50% chance of increasing Follower loyalty
Increases Faith
Requires 1 Squid, 1 Octopus, 1 Blowfish, 1 Swordfish
25% chance of dropping valuable resources
30% chance of a sick Follower recovering from illness
Increases Faith
Requires 4 Meat, 1 Crab, 1 Lobster
75% chance of dropping valuable resources
Requirs 4 Beetroot, 2 Tuna, 2 Meat
100% chance of increasing Follower loyalty
100% chance of stopping a Follower from dissenting

How to Find Food

As a precious commodity, finding sources of food should be an important task as you build your cult out. Starving cultists won't last too long, so you should start by stockpiling the berry bushes in your camp, and holding onto the seeds to invest in crop plants once you get some Divine Inspiration.

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If you're still supervising your cult when night falls, be sure to hunt down any wandering spiders that appear. You can "catch" the critters by chasing them to obtain morsels used in decent meals.

Seeds are also important, as they'll be the resources you use to continually harvest more food at your cult's place once you start farming. Each region you crusade in has specific types of seeds you'll come across more regularly:

  • Darkwood is sometimes home to Berry bushes, as well as more abundant Camilla flowers (used for healing the sick).
  • Anura has a higher chance for pumpkin seeds to begin appearing, especially as optional rewards from chests.
  • Anchordeep is home to cauliflower seeds, and you'll find more in chests or in resource rooms.
  • Silk Cradle is home to the mighty Beetroot, and though rare, offers some of the best food possible.

After you get to Anura and start amassing enough followers, you should soon find the merchant Rakshasa outside the entrance to Anchordeep. He'll set up a permanent shop to sell you seeds depending on which places you've unlocked, and you can also run into him while crusading to get a free selection of food bundles (or trash his area for more goodies).

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Finally, after exploring the Darkwood for a bit, you'll be invited by a fisher to visit Pilgrim's Passage, a friendly place with its own fishing minigame. Fish of various sizes will regularly appear here, and offer a great way to stock up on different types of fish. Smaller shadows will usually provide puny fish, while the more rare large shadows can offer up a true meal.

Once you have the chance to unlock the Ritual of the Ocean's Bounty Doctrine, you can increase the amount and rarity of fish to set yourself on food for a good while!

How to Set up a Farm

Possibly one of the most important aspects of your Cult management is setting up a farming spot to continually harvest food. Things may start slow, but with the right upgrades and a bit of time, you'll be raking in tons of food before long. In order to create a proper farm, you'll need a farming plot, a seed to plant it in, and then water crop as needed (usually once or twice before it is ready to harvest). In addition, you can sweep up the dropping of your Followers to create Fertilizer, which can be added to a watered seed to increase its yield when its ready to harvest. Eventually, this can all be automated by your Followers, but you'll need somewhere to start.

See below for what we consider to be an optimal setup for your farm

  • Step 1 - Farm Plots

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One of the first upgrades you can get using Divine Inspiration from your followers Devotion is a Farm Plot, which lets you build a 1 tile spot anywhere you like to plant seeds. You'll likely have a lot of room to pick from early on in the game, and we recommend picking out a corner of your cult to set aside good chunk. Other buildings you'll learn to make will help out the farm even more, so if you want to accommodate for these additions, we recommend spacing out a 6x6 diamond. You don't have to fill in every single slot just yet, but it's good to set a boundary first for what's to come.

  • Step 2 - Farming Station

The reason we suggest the 6x6 diamond is because of the Farming Bundle upgrade you can get after the Farm Plot - which includes both a Farming Station and Seed Silo. The Farming Station allows Followers to take on the role of watering any planted seed in a certain radius around it - which just happens to form a 6x6 diamond. Remember that you can enter build mode to move objects like farm plots if needed, and ensure the Farming Station is the centerpiece of your farm.

Now all you need to worry about is planting and harvesting (and sometimes fertilizing if you have the ingredients on hand), but even that can now be simplified. Build a Seed Silo just to the side of the 6x6 diamond, and your followers will automatically plant seeds you store in there into any open farming plot. The distance actually doesn't matter - unlike the Farming Station - but to reduce time, it's best to keep it close.

  • Step 3 - Scarecrow

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The process may be mostly automated already, but there's still a dire obstacle you may not realize: birds. They'll land around your cult from time to time, but more importantly, they can also land on your farm and take off with your seeds. Wandering nearby will usually scare them off, but when you're off crusading, it's not easy to keep a constant guard. Luckily, Tier 2 of the Divine Intervention tree has the Scarecrow addition, and it actually covers an even larger distance than the Farming Station itself.

You can use this to your advantage should you want to expand your farm beyond the single station, so place it either directly above or below the Farming Station to create an extra space nearby as well as fully covering your current set of crops. The birds will trouble you no more.

  • Step 4 - Windmills

Now that you no longer need to be on hand at your farm, your main tasks will be harvesting the crop, fertilizing, and making sure the seed silo is stocked regularly as possible. As you start filling in as much of the 6x6 tiles as you need, be sure to leave two slots open for Windmills. These will reduce the time it takes for your crops to be ready to harvest - but since they also cover a 6x6 radius, just 1 won't cover the same area your Farming Station does since they can't be built on top of each other.

Instead, we recommend either placing them to the left and right of the Farming Station, or to the top and bottom side to ensure the bottom tip of the 6x6 diamond is also covered (depending on where you decided to build your farm). With two windmills, you're optimal 6x6 diamond should be fully covered with reduced harvest times.

  • Step 5 - Fertilizer and Storage

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Finally, when you reach the next tier of Divine Inspiration, you can automate the last parts of your perfect farm. With the Fertilizer Storage, you can do what you did for the Seed Silo - but for poop instead. Since you'll need to stock it regularly, we recommend placing and outhouse nearby so you're never far from a good source.

You'll also be able to upgrade the Farming Station to level 2, which will now include a chest. Finally, your followers will be able to plant seeds from the Seed Silo, water them, fertilse them with poop from the box, and harvest them to deposit in the box! All you need to do at this point is ensure both silos are continually filled with ingredients, and stop by to collect the seeds and crops to make food for your hungry followers!

  • Final Step - Last Upgrades

The last tier of upgrades aren't necessarily needed to enhance your farm, but they do provide benefits. The Windmills can be upgraded to produce Devotion as well as reduce harvest times, and the Scarecrow can be upgraded to trap birds that you can harvest for a piece of meat (though they dont' show up too often.)

With that, your optimal and automated 6x6 farm is complete, and you can always extend it by building another Farming Station to the side to try and overlap with a bit of the Windmills and Scarecrows radius.

Looking for more help? Jump back to our How To Guides hub for even more tips and tricks to ensure your Cult runs like a well-oiled machine.

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Up Next: How to Kill Followers

In This Wiki Guide

Cult of the Lamb

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Source: https://www.ign.com/wikis/cult-of-the-lamb/How_to_Feed_Followers

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